Consumer spending on Google Play Store and the Apple App Store is projected to reach $156 billion by 2023. China accounted for nearly 40% of global consumer spending 4. Mobile game revenue contributed to 74% of the consumer spend, with other apps accounting for just 26%. Anything purchased outside of the app stores and any ad revenue counts towards global app revenues, but those figures are not relevant to this statistic. When talking about consumer spending, we only refer to the money spent directly within the app (paid downloads, in-app purchases, and in-app subscriptions). Consumer spending on apps reached $101 billion in 2018. This year, Statista predicts the number will grow to $461.7 billion, representing a year-on-year growth of over 25%. In 2013, the number was around $97.7 billion, while the estimates for 2023 go as high as $935.2 billion. Mobile app industry statistics show a rapid growth in revenue generation. When talking about global app revenues, we are referring to the total numbers, which include advertising income. One of the most eye-opening mobile mobile app statistics we can show you is the amount of money that’s being generated through apps these days. Global mobile app revenues in 2018 amounted to $365.2 billion. Since Google’s store is not available in China, the majority of the downloads there were made on the TenCent MyApp store. According to SensorTower, around 105 billion of those were made on the largest platforms: Google Play Store and Apple App Store. The number of app downloads has increased significantly since 2016, when there were 143.7 billion app downloads, and 2017, in which 178.1 billion app downloads took place. 194 billion mobile apps were downloaded by consumers in 2018. Finally, we’ll take an in-depth look at the statistics of the two most popular app markets: Apple’s App Store and Google Play Store. Then we’ll go over a few stats relating to app demographics and app usage statistics. The first section of this article will present some general mobile app download statistics and predictions. Let’s take a look at some app stats, shall we? Fast forward 12 years and they are the primary reason we use our phones today.
App download statistics were not on anyone’s mind yet, but apps started to come to the forefront. When Steve Jobs launched the device on January 9, 2007, it changed how we use our phones. However, none combined a touchscreen phone with a computer capable of installing and running custom-made apps. There certainly were smartphones and even apps before the IPhone. Ironically, it was at the hands of his greatest rival. It took less than ten years for Bill’s prediction to come to life. They will be able to check the news, see flights they have booked, get information from financial markets, and do just about anything else on these devices." - Bill Gates, 1999. "People will carry around small devices that allow them to constantly stay in touch and do electronic business from wherever they are.